Floating objects
A few of the gravity well’s objects floating free behind the slot: two cubes, two spheres, four motes. Nothing holds them yet. The landing page ends with them around its final call.
Objects floating free around the final call
Light
Start with one command.
Graphite
Start with one command.
Guidelines
Section titled “Guidelines”- Each object drifts on its own loop (9–14 s, alternating), cubes tumble (38–52 s), and each slides at its own depth (0.12–0.4) against the scroll:
translateY(d × depth)where d is the section centre’s distance from the viewport centre. - No orbit rings, no mesh: the point is the contrast with the hero.
- Same object markup and tokens as the well. All still under
prefers-reduced-motion.
Tokens used
Section titled “Tokens used”Read from the component’s source:
--d--dl--dx--dy--f--f2--f3--radius-full--s--stroke-hairline--t--well-dust--well-highlight--well-object-blue--well-object-blue-dark--well-object-blue-light--well-object-ink--well-object-ink-dark--well-object-ink-light--well-object-orange--well-object-orange-dark--well-object-orange-light--well-throat--x--y